None of the characters control exactly like they do in their home games, but they’re close enough, and most of the changes are concessions to make the game more fun. (Except Bionic Commando, I guess.) As Mega Man and Contra Guy and the like are all just Mario derivatives at their core, sticking them in a real live Mario game feels like coming home. Mario 1 is the baseline for sidescrolling platformers, after all, with virtually every game that came after riffing on it. Then again, it isn’t really that surprising. Indeed, it’s stunning that the new characters adapt as well as they do - aside from adding a few small platforms across the longer gaps so that even the weak jumpers can make them, the levels are all here, brick for brick, virtually unchanged. This completely changes the original game, but in a familiar way - since each character is themselves a classic gaming icon, we already know how to make them move the way we want to, and can easily apply those skills to Mario’s world. Each of them brings with them not just their signature weapons and skills, but also their mechanics - Mega Man has a weak jump but can bring out Rush Coil to give him a boost Samus has high, floaty jumps but is pretty slow and has to duck to hit groundbound enemies. The idea here is so, so simple, dredged as it is from the imagination of millions of eight-year-olds worldwide: What if Mario, having jumped to his death in 8-2 one too many times, recruited his video game buddies to help him save the Princess? So it is here, with basic SMB1 Mario being joined by Link, Mega Man, Simon Belmont, Samus Aran, and the Contra guy, with Ryu from Ninja Gaiden and Sophia the 3rd from Blaster Master joining in later revisions. My favorite game of the year? Quite possibly! Genre: It is a Mario game… and a Mega Man game… and a Contra game…
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